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The common folklore (media, urban legends) presents EQ as highly addictive. This paper addresses addiction as it pertains to online communities like EverQuest.
Is Electronic Community an Addictive Substance? EverQuest and its implications for addiction policy. October 2011. Florence Chee ...
The influx of heroin is not the only problem; as the phenomenon of drug addiction became a part of the society, younger generation has familiarized themselves ...
19 ago 2024 · These insights advance our understanding of consumer behavior and (un)sustainable consumption, and address knowledge gaps concerning the impacts ...
16 jun 2020 · Electronic pain-related data capture methods are comparable with conventional methods in terms of score equivalence, data completeness, ...
8 may 2024 · Really great to see the Journal of Media Psychology review of my book, Digital Game Culture in Korea: the Social at Play, indexed in APA ...
First we discuss the issues regarding addiction and community as they pertain to this study of EverQuest. Second, we highlight initial findings from our ...
1 ene 2005 · Understanding Korean experiences of online game hype, identity, and the menace of the “Wang-tta”. Authors. Florence Chee. Keywords: wang-tta, ...
15 oct 2023 · This study aimed to assess the inter-relationships between Internet addiction symptoms and suicidality among primary and secondary school students
3 jun 2023 · Internet addiction was common among clinically stable adolescents with major psychiatric disorders during the COVID-19 pandemic. Core and bridge ...